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半径无关快速高斯模糊实现(附完整C代码)

来源:互联网 作者:佚名 时间:2017-09-09 17:41
之前,俺也发过不少快速高斯模糊算法. 俺一般认为,只要处理一千六百万像素彩色图片,在2.2GHz的CPU上单核单线程超过1秒的算法,都是不快的. 之前发的几个算法,在俺2.2GHz的CPU上耗时都会超过1秒. 而众所周知,快速高斯模糊有很多实现方法: 1.FIR (Finite impulse

之前,俺也发过不少快速高斯模糊算法.

俺一般认为,只要处理一千六百万像素彩色图片,在2.2GHz的CPU上单核单线程超过1秒的算法,都是不快的.

之前发的几个算法,在俺2.2GHz的CPU上耗时都会超过1秒.

而众所周知,快速高斯模糊有很多实现方法:

1.FIR (Finite impulse response)

https://zh.wikipedia.org/wiki/%E9%AB%98%E6%96%AF%E6%A8%A1%E7%B3%8A

2.SII (Stacked integral images)

http://dx.doi.org/10.1109/ROBOT.2010.5509400

http://arxiv.org/abs/1107.4958

3.Vliet-Young-Verbeek (Recursive filter)

http://dx.doi.org/10.1016/0165-1684(95)00020-E

http://dx.doi.org/10.1109/ICPR.1998.711192

4.DCT (Discrete Cosine Transform)

http://dx.doi.org/10.1109/78.295213

5.box (Box filter)

http://dx.doi.org/10.1109/TPAMI.1986.4767776

6.AM(Alvarez, Mazorra)

http://www.jstor.org/stable/2158018

7.Deriche (Recursive filter)

http://hal.inria.fr/docs/00/07/47/78/PDF/RR-1893.pdf

8.ebox (Extended Box)

http://dx.doi.org/10.1007/978-3-642-24785-9_38

9.IIR (Infinite Impulse Response)

https://software.intel.com/zh-cn/articles/iir-gaussian-blur-filter-implementation-using-intel-advanced-vector-extensions

10.FA (Fast Anisotropic)

http://mathinfo.univ-reims.fr/IMG/pdf/Fast_Anisotropic_Gquss_Filtering_-_GeusebroekECCV02.pdf

......

实现高斯模糊的方法虽然很多,但是作为算法而言,核心关键是简单高效.

目前俺经过实测,IIR是兼顾效果以及性能的不错的方法,也是半径无关(即模糊不同强度耗时基本不变)的实现.

英特尔官方实现的这份:

IIR Gaussian Blur Filter Implementation using Intel® Advanced Vector Extensions [PDF 513KB]
source: gaussian_blur.cpp [36KB]

采用了英特尔处理器的流(SIMD)指令,算法处理速度极其惊人.

俺写算法追求干净整洁,高效简单,换言之就是不采用任何硬件加速方案,实现简单高效,以适应不同硬件环境.

故基于英特尔这份代码,俺对其进行了改写以及优化.

最终在俺2.20GHz的CPU上,单核单线程,不采用流(SIMD)指令,达到了,处理一千六百万像素的彩色照片仅需700毫秒左右.

按照惯例,还是贴个效果图比较直观.

之前也有网友问过这个算法的实现问题.

想了想,还是将代码共享出来,供大家参考学习.

 

完整代码:

void CalGaussianCoeff(float sigma, float * a0, float * a1, float * a2, float * a3, float * b1, float * b2, float * cprev, float * cnext) {
    float alpha, lamma, k;

    if (sigma < 0.5f)
        sigma = 0.5f;
    alpha = (float)exp((0.726) * (0.726)) / sigma;
    lamma = (float)exp(-alpha);
    *b2 = (float)exp(-2 * alpha);
    k = (1 - lamma) * (1 - lamma) / (1 + 2 * alpha * lamma - (*b2));
    *a0 = k; *a1 = k * (alpha - 1) * lamma;
    *a2 = k * (alpha + 1) * lamma;
    *a3 = -k * (*b2);
    *b1 = -2 * lamma;
    *cprev = (*a0 + *a1) / (1 + *b1 + *b2);
    *cnext = (*a2 + *a3) / (1 + *b1 + *b2);
}

void gaussianHorizontal(unsigned char * bufferPerLine, unsigned char * lpRowInitial, unsigned char  * lpColumn, int width, int height, int Channels, int Nwidth, float a0a1, float a2a3, float b1b2, float  cprev, float cnext)
{
    int HeightStep = Channels*height;
    int WidthSubOne = width - 1;
    if (Channels == 3)
    {
        float prevOut[3];
        prevOut[0] = (lpRowInitial[0] * cprev);
        prevOut[1] = (lpRowInitial[1] * cprev);
        prevOut[2] = (lpRowInitial[2] * cprev);
        for (int x = 0; x < width; ++x) {
            prevOut[0] = ((lpRowInitial[0] * (a0a1)) - (prevOut[0] * (b1b2)));
            prevOut[1] = ((lpRowInitial[1] * (a0a1)) - (prevOut[1] * (b1b2)));
            prevOut[2] = ((lpRowInitial[2] * (a0a1)) - (prevOut[2] * (b1b2)));
            bufferPerLine[0] = prevOut[0];
            bufferPerLine[1] = prevOut[1];
            bufferPerLine[2] = prevOut[2];
            bufferPerLine += Channels;
            lpRowInitial += Channels;
        }
        lpRowInitial -= Channels;
        lpColumn += HeightStep * WidthSubOne;
        bufferPerLine -= Channels;
        prevOut[0] = (lpRowInitial[0] * cnext);
        prevOut[1] = (lpRowInitial[1] * cnext);
        prevOut[2] = (lpRowInitial[2] * cnext);

        for (int x = WidthSubOne; x >= 0; --x) {
            prevOut[0] = ((lpRowInitial[0] * (a2a3)) - (prevOut[0] * (b1b2)));
            prevOut[1] = ((lpRowInitial[1] * (a2a3)) - (prevOut[1] * (b1b2)));
            prevOut[2] = ((lpRowInitial[2] * (a2a3)) - (prevOut[2] * (b1b2)));
            bufferPerLine[0] += prevOut[0];
            bufferPerLine[1] += prevOut[1];
            bufferPerLine[2] += prevOut[2];
            lpColumn[0] = bufferPerLine[0];
            lpColumn[1] = bufferPerLine[1];
            lpColumn[2] = bufferPerLine[2];
            lpRowInitial -= Channels;
            lpColumn -= HeightStep;
            bufferPerLine -= Channels;
        }
    }
    else if (Channels == 4)
    {
        float prevOut[4];

        prevOut[0] = (lpRowInitial[0] * cprev);
        prevOut[1] = (lpRowInitial[1] * cprev);
        prevOut[2] = (lpRowInitial[2] * cprev);
        prevOut[3] = (lpRowInitial[3] * cprev);
        for (int x = 0; x < width; ++x) {
            prevOut[0] = ((lpRowInitial[0] * (a0a1)) - (prevOut[0] * (b1b2)));
            prevOut[1] = ((lpRowInitial[1] * (a0a1)) - (prevOut[1] * (b1b2)));
            prevOut[2] = ((lpRowInitial[2] * (a0a1)) - (prevOut[2] * (b1b2)));
            prevOut[3] = ((lpRowInitial[3] * (a0a1)) - (prevOut[3] * (b1b2)));

            bufferPerLine[0] = prevOut[0];
            bufferPerLine[1] = prevOut[1];
            bufferPerLine[2] = prevOut[2];
            bufferPerLine[3] = prevOut[3];
            bufferPerLine += Channels;
            lpRowInitial += Channels;
        }
        lpRowInitial -= Channels;
        lpColumn += HeightStep * WidthSubOne;
        bufferPerLine -= Channels;

        prevOut[0] = (lpRowInitial[0] * cnext);
        prevOut[1] = (lpRowInitial[1] * cnext);
        prevOut[2] = (lpRowInitial[2] * cnext);
        prevOut[3] = (lpRowInitial[3] * cnext);

        for (int x = WidthSubOne; x >= 0; --x) {
            prevOut[0] = ((lpRowInitial[0] * a2a3) - (prevOut[0] * b1b2));
            prevOut[1] = ((lpRowInitial[1] * a2a3) - (prevOut[1] * b1b2));
            prevOut[2] = ((lpRowInitial[2] * a2a3) - (prevOut[2] * b1b2));
            prevOut[3] = ((lpRowInitial[3] * a2a3) - (prevOut[3] * b1b2));
            bufferPerLine[0] += prevOut[0];
            bufferPerLine[1] += prevOut[1];
            bufferPerLine[2] += prevOut[2];
            bufferPerLine[3] += prevOut[3];
            lpColumn[0] = bufferPerLine[0];
            lpColumn[1] = bufferPerLine[1];
            lpColumn[2] = bufferPerLine[2];
            lpColumn[3] = bufferPerLine[3];
            lpRowInitial -= Channels;
            lpColumn -= HeightStep;
            bufferPerLine -= Channels;
        }
    }
    else if (Channels == 1)
    {
        float prevOut = (lpRowInitial[0] * cprev);

        for (int x = 0; x < width; ++x) {
            prevOut = ((lpRowInitial[0] * (a0a1)) - (prevOut  * (b1b2)));
            bufferPerLine[0] = prevOut;
            bufferPerLine += Channels;
            lpRowInitial += Channels;
        }
        lpRowInitial -= Channels;
        lpColumn += HeightStep*WidthSubOne;
        bufferPerLine -= Channels;

        prevOut = (lpRowInitial[0] * cnext);

        for (int x = WidthSubOne; x >= 0; --x) {
            prevOut = ((lpRowInitial[0] * a2a3) - (prevOut  * b1b2));
            bufferPerLine[0] += prevOut;
            lpColumn[0] = bufferPerLine[0];
            lpRowInitial -= Channels;
            lpColumn -= HeightStep;
            bufferPerLine -= Channels;
        }
    }
}

void gaussianVertical(unsigned char * bufferPerLine, unsigned char * lpRowInitial, unsigned char * lpColInitial, int height, int width, int Channels, float a0a1, float a2a3, float b1b2, float  cprev, float  cnext) {

    int WidthStep = Channels*width;
    int HeightSubOne = height - 1;
    if (Channels == 3)
    {
        float prevOut[3];
        prevOut[0] = (lpRowInitial[0] * cprev);
        prevOut[1] = (lpRowInitial[1] * cprev);
        prevOut[2] = (lpRowInitial[2] * cprev);

        for (int y = 0; y < height; y++) {
            prevOut[0] = ((lpRowInitial[0] * a0a1) - (prevOut[0] * b1b2));
            prevOut[1] = ((lpRowInitial[1] * a0a1) - (prevOut[1] * b1b2));
            prevOut[2] = ((lpRowInitial[2] * a0a1) - (prevOut[2] * b1b2));
            bufferPerLine[0] = prevOut[0];
            bufferPerLine[1] = prevOut[1];
            bufferPerLine[2] = prevOut[2];
            bufferPerLine += Channels;
            lpRowInitial += Channels;
        }
        lpRowInitial -= Channels;
        bufferPerLine -= Channels;
        lpColInitial += WidthStep * HeightSubOne;
        prevOut[0] = (lpRowInitial[0] * cnext);
        prevOut[1] = (lpRowInitial[1] * cnext);
        prevOut[2] = (lpRowInitial[2] * cnext);
        for (int y = HeightSubOne; y >= 0; y--) {
            prevOut[0] = ((lpRowInitial[0] * a2a3) - (prevOut[0] * b1b2));
            prevOut[1] = ((lpRowInitial[1] * a2a3) - (prevOut[1] * b1b2));
            prevOut[2] = ((lpRowInitial[2] * a2a3) - (prevOut[2] * b1b2));
            bufferPerLine[0] += prevOut[0];
            bufferPerLine[1] += prevOut[1];
            bufferPerLine[2] += prevOut[2];
            lpColInitial[0] = bufferPerLine[0];
            lpColInitial[1] = bufferPerLine[1];
            lpColInitial[2] = bufferPerLine[2];
            lpRowInitial -= Channels;
            lpColInitial -= WidthStep;
            bufferPerLine -= Channels;
        }
    }
    else if (Channels == 4)
    {
        float prevOut[4];

        prevOut[0] = (lpRowInitial[0] * cprev);
        prevOut[1] = (lpRowInitial[1] * cprev);
        prevOut[2] = (lpRowInitial[2] * cprev);
        prevOut[3] = (lpRowInitial[3] * cprev);

        for (int y = 0; y < height; y++) {
            prevOut[0] = ((lpRowInitial[0] * a0a1) - (prevOut[0] * b1b2));
            prevOut[1] = ((lpRowInitial[1] * a0a1) - (prevOut[1] * b1b2));
            prevOut[2] = ((lpRowInitial[2] * a0a1) - (prevOut[2] * b1b2));
            prevOut[3] = ((lpRowInitial[3] * a0a1) - (prevOut[3] * b1b2));
            bufferPerLine[0] = prevOut[0];
            bufferPerLine[1] = prevOut[1];
            bufferPerLine[2] = prevOut[2];
            bufferPerLine[3] = prevOut[3];
            bufferPerLine += Channels;
            lpRowInitial += Channels;
        }
        lpRowInitial -= Channels;
        bufferPerLine -= Channels;
        lpColInitial += WidthStep*HeightSubOne;
        prevOut[0] = (lpRowInitial[0] * cnext);
        prevOut[1] = (lpRowInitial[1] * cnext);
        prevOut[2] = (lpRowInitial[2] * cnext);
        prevOut[3] = (lpRowInitial[3] * cnext);
        for (int y = HeightSubOne; y >= 0; y--) {
            prevOut[0] = ((lpRowInitial[0] * a2a3) - (prevOut[0] * b1b2));
            prevOut[1] = ((lpRowInitial[1] * a2a3) - (prevOut[1] * b1b2));
            prevOut[2] = ((lpRowInitial[2] * a2a3) - (prevOut[2] * b1b2));
            prevOut[3] = ((lpRowInitial[3] * a2a3) - (prevOut[3] * b1b2));
            bufferPerLine[0] += prevOut[0];
            bufferPerLine[1] += prevOut[1];
            bufferPerLine[2] += prevOut[2];
            bufferPerLine[3] += prevOut[3];
            lpColInitial[0] = bufferPerLine[0];
            lpColInitial[1] = bufferPerLine[1];
            lpColInitial[2] = bufferPerLine[2];
            lpColInitial[3] = bufferPerLine[3];
            lpRowInitial -= Channels;
            lpColInitial -= WidthStep;
            bufferPerLine -= Channels;
        }
    }
    else if (Channels == 1)
    {
        float prevOut = 0;
        prevOut = (lpRowInitial[0] * cprev);
        for (int y = 0; y < height; y++) {
            prevOut = ((lpRowInitial[0] * a0a1) - (prevOut * b1b2));
            bufferPerLine[0] = prevOut;
            bufferPerLine += Channels;
            lpRowInitial += Channels;
        }
        lpRowInitial -= Channels;
        bufferPerLine -= Channels;
        lpColInitial += WidthStep*HeightSubOne;
        prevOut = (lpRowInitial[0] * cnext);
        for (int y = HeightSubOne; y >= 0; y--) {
            prevOut = ((lpRowInitial[0] * a2a3) - (prevOut * b1b2));
            bufferPerLine[0] += prevOut;
            lpColInitial[0] = bufferPerLine[0];
            lpRowInitial -= Channels;
            lpColInitial -= WidthStep;
            bufferPerLine -= Channels;
        }
    }
}
//本人博客:http://tntmonks.cnblogs.com/ 转载请注明出处.
void  GaussianBlurFilter(unsigned char * input, unsigned char * output, int Width, int Height, int Stride, float GaussianSigma) {

    int Channels = Stride / Width;
    float a0, a1, a2, a3, b1, b2, cprev, cnext;

    CalGaussianCoeff(GaussianSigma, &a0, &a1, &a2, &a3, &b1, &b2, &cprev, &cnext);

    float a0a1 = (a0 + a1);
    float a2a3 = (a2 + a3);
    float b1b2 = (b1 + b2); 

    int bufferSizePerThread = (Width > Height ? Width : Height) * Channels;
    unsigned char * bufferPerLine = (unsigned char*)malloc(bufferSizePerThread);
    unsigned char * tempData = (unsigned char*)malloc(Height * Stride);
    if (bufferPerLine == NULL || tempData == NULL)
    {
        if (tempData)
        {
            free(tempData);
        }
        if (bufferPerLine)
        {
            free(bufferPerLine);
        }
        return;
    }
    for (int y = 0; y < Height; ++y) {
        unsigned char * lpRowInitial = input + Stride * y;
        unsigned char * lpColInitial = tempData + y * Channels;
        gaussianHorizontal(bufferPerLine, lpRowInitial, lpColInitial, Width, Height, Channels, Width, a0a1, a2a3, b1b2, cprev, cnext);
    }
    int HeightStep = Height*Channels;
    for (int x = 0; x < Width; ++x) {
        unsigned char * lpColInitial = output + x*Channels;
        unsigned char * lpRowInitial = tempData + HeightStep * x;
        gaussianVertical(bufferPerLine, lpRowInitial, lpColInitial, Height, Width, Channels, a0a1, a2a3, b1b2, cprev, cnext);
    }

    free(bufferPerLine);
    free(tempData);
}

 

调用方法:

  GaussianBlurFilter(输入图像数据,输出图像数据,宽度,高度,通道数,强度)

  注:支持通道数分别为 1 ,3 ,4.

关于IIR相关知识,参阅 百度词条 "IIR数字滤波器"

http://baike.baidu.com/view/3088994.htm

天下武功,唯快不破。
本文只是抛砖引玉一下,若有其他相关问题或者需求也可以邮件联系俺探讨。

邮箱地址是:
gaozhihan@vip.qq.com

 

题外话:

很多网友一直推崇使用opencv,opencv的确十分强大,但是若是想要有更大的发展空间以及创造力.

还是要一步一个脚印去实现一些最基本的算法,扎实的基础才是构建上层建筑的基本条件.

俺目前只是把opencv当资料库来看,并不认为opencv可以用于绝大多数的商业项目.

若本文帮到您,厚颜无耻求微信扫码打个赏.

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